Zbrush Ctrl N

If an artist wants to develop a career in visual effect industry, he must deliver dailies, fast and beautiful and the tools makes that possible. Sculpting plays major role in 3D/2.5 Modelling and there are countless tools for this in the market, but the one that shines amongst them is Z Brush. Yup! It is the tool whose usage is so complex that even the most advanced artists get their socks knocked off by its overwhelming interface. However, our team at VFX Specialists has decided to take on this daunting task and create a 101 Z brush Tutorial. This z brush tutorial will pick from the scratch and will be expanded later on the advanced stuff. We have planned to post this in a form of series. Each tutorial will target a precise and terse topic. This series of tutorial is broken down in 5 phases. We will be uploading each phase one by one with a gap of 5 days. We also happen to have free stuff on Adobe After effects title template and fire explosion stock footage, which is completely free for our readers. We are also planning to put up a video version of these Z brush tutorials, just stay tuned with us for that.

Clear canvas and background. Show/hide floating palettes. Right-click and drag. Alt+Right click and drag. Your first day in zbrush. Common Tools and Software Used to Develop Video Games. Clear Layer – Ctrl+N. Fill Layer – Ctrl+F. Bake Layer – Ctrl+B. On Layer thumbnail, toggle all layers on/off – Shift+Click. Select layer on which clicked pixol resides – +Click canvas (US) @+Click canvas (UK) Move layer contents up/down/sideways (X & Y)- +drag (US) @+drag (UK) 9.2 Markers. Markers will only show when Edit is turned off. If you messed up at any point, you can clear the screen (except for your currently active 3d sculpt) with CTRL + N. When you're ready to save out the image, go to Document Export. Here's an example of a sculpt I did using those techniques. NOTE: Keep in mind that when you do this ZBrush automatically replaces the shortcut of another brush if you select a shortcut that is already assigned. 5.2 Color Select Color under cursor – C Switch Color – V. Ctrl+N Fill Layer – Ctrl+F Bake Layer – Ctrl+B. ZBrush 快速鍵 【常規 General 】 空白鍵 啟動滑鼠指標下的功能表(按住不放再拖拉滑鼠指標可定位文檔) 左鍵在空白處按一下並拖動=旋轉視角 alt 建+左鍵在空白處按一下並拖動=平移視角 alt 鍵+左鍵然後放開 alt 鍵在空白處拖動並平移=縮放視角 + 放大文檔 - 縮小文檔 0 (零) 查閱文檔的實際大小.

Things to keep in mind before reading the Z Brush tutorial

1) Emphasize specially on remembering the Keyboard Shortcuts.

2) Don’t directly jump into exploration of the capabilities that Z brush offers, there is no end to it and you will exhaust/confuse yourself right at the beginning.

3) Read the tutorial with ease, patience and free mind. Each step is crystal clear and use the comments box below to ask your queries, our team would reply back within 6 hours.

4) This tutorial is applicable to the z brush 4 and above.

5) We have planned this tutorial to be broken down into 5 phases/Days – Just follow them from day 1 to day 5 and even the beginners should be able to sculpt, texture, light and render our first zbrush model by the end of this z brush tutorial.

Day 1 – Z Brush Tutorial

A Walk around the Interface

Interface: UI of z brush is pretty easy to comprehend. One can operate the interface with left hand on keyboard and right hand on mouse or you can use graphic tablet.

Interface has Right tray, Left tray, Right shelf, left shelf, top shelf and bottom shelf.

Right tray consists of tools.

Left tray consists more of texturing, painting and brush tools.

Top shelf has all the z brush modes.

Edit, Draw, Move, Scale and Rotate. All the modes are arranged on “qwerty” key strokes.

Edit mode: In order to sculpt in a 3d environment you need to be in edit mode. Hot key for Edit mode is “T”.

Draw mode: To start sculpting on a tool or model hit “Q” on keyboard to get in Draw mode.

Move mode: Hit “W” to get into Move mode.

In Move mode you can Move, duplicate mesh, Stretch mesh, bend mesh, inflate and flatten it. Just click and drag for Moving mesh, Stretching and flattening mesh. Hit ctrl+ left click drag to duplicate a mesh. Press Alt+ left click drag for bending it.

Scale mode: Hit E key and scale just by clicking and dragging.

Rotate mode: Press R to activate it and click drag to rotate.

Right tray consists of Tool Palette. We will discuss more about palettes as we go along the tutorial series. Z brush comes with a huge library of resources like tools (primitives), brushes and alpha resources. In order to browse these resources light box is used. Hit coma key (,) to bring up light box window. Browsing folders on your computer or z brush library light box allows easy browsing. Click on sphere tool from various tools offered in tools folder to import. It will appear on Tool pallet in right tray. This way you can import tools and other resources.

Z brush tutorialHow to explore z brush view port

View port navigation

For orbiting around your mesh click and drag out side of model on background.

To Move your model press Alt+ left click to drag out side model on background.

Zbrush ctrl not working

To zoom in and out hit Alt +click and then leave Alt key and drag without leaving the mouse button.

Exercise One – Z Brush Tutorial

Step 1

Open zbrush. Hit comma key (,) to open Light box. Select polysphere from tool folder. This should show up sphere tool in tool palate on the right tray.

Quick tip : Click on sphere primitive in tool palate to select it. Click and drag on canvas to draw the tool. On the tool palate click on “Make poly mesh3D” to convert sphere primitive to polymesh. A 3D model made up of several polygons is Polymesh. Z brush can only sculpt on polymeshs.

Step 2

Hit “T” to go to edit mode so that you can sculpt in 3d space. This step will be necessary if sculpting is needed to be done in 3d space. In case you are not in Edit mode zbrush canvas will be restricted to 2.5D workspace which is good for 2D illustration purposes.

Step 3

Click on Poly frame button which is near bottom of right shelf. Wire frame should be visible now.

Step 4

Navigate the view port with above mentioned hot keys. Get accustomed to move in 3D sculpting space. While rotating around a model by clicking and dragging hit shift, to snap to an orthogonal view. Mouse button must be released before releasing shift key.

Step 5

Hit “Q” to jump to “Draw mode”.

Click on Brush icon on top of the left shelf to open various brush presets in a pop window. Alternatively hotkey “B” can also be used to open brush preset palate. Select brush named “Move”(move brush). We will explore this section in depth in our later parts of z brush tutorial

Step 6

Before starting to sculpt lets customize the view port further. Click on “documents” in the Menu bar select “Range” and adjust the background color behind the model. You can adjust it so that changes on mesh can be clearly seen. Tweak the background color gradient to your own taste. This step is not necessary but as you grow into more of an advanced user after going through the further parts of this z brush tutorial, you will require it more often.

Step 7

Turn Symmetry on by hitting “X” key. Alternatively you can go to “Transform” button on menu bar and select activate symmetry. Symmetry allows artist to work on one side of the model and software calculates same strokes and deformations on other side. There are more symmetry options available on z brush which we will be covering as we advance into the z brush tutorial series.

Step 8

Click and drag on the model to start sculpting. Press ctrl + N to clear alternatively you can also undo. On top shelf right side there are three options, Focal Shift, Draw size and Z intensity.

“Draw size” means Brush size.

“Focal shift” is equivalent to Brush feathering.

“Z intensity” is how much displacement a tool or brush will cause on the model in z depth.

Hold Alt In order to toggle between “Zadd” & “Zsubstract”. Z add is used while sculpting, to add on the model based on brush selected, at the same time Z sub is utilized to subtract from the model.

Step 9

Start sculpting basic shape of a human head. While modeling press Ctrl+d to subdivide, it increases poly counts . Shift+D decreases the subdivision lowers the poly count. Poly count is like resolution of the model. High polygon count models suggest higher resolution, whereas low poly count proposes lower resolution model. Go around and exercise the features learned above. Do the sculpting for fun, mess around a bit. When done Save the project by pressing the universal hotkey Ctrl+S.

In the next Z Brush tutorial we will look into Brushes in z brush and using reference images for modeling in z brush. We strongly hope that this z brush tutorial was informational for our readers.

My notes on ZBrush keyboard shortcuts (hotkeys) and control. This page is derived largely from the ZBrush Online Documentation, © 2020 by Pixologic, Inc. I have reproduced much of the Keyboard Shortcut documentation here for the purpose of personal study and with the hope of adding additional notes that may be helpful to others who, like me, are new to the software.

General shortcuts

ActionKey(s)
Open ProjectCTRL + O
Save ProjectCTRL + S
UndoCTRL + Z
RedoSHIFT + CTRL + Z
Popup selection (on PC only)
  • Tools – F1
  • Brushes – F2
  • Strokes – F3
  • Alphas – F4
  • Textures – F5
  • Materials – F6 (with cursor off canvas area)
Show QuickMenuSPACE or right-click
Show/hide floating palettesTAB
Show item description (when Popup Info is switched on)CTRL + cursor over item; When Popup Info is switched on.
Show alternative item descriptionCTRL + ALT + cursor over item
Assign custom hotkeyCTRL+ ALT + click on item; Stores hotkeys in Preferences > Hotkeys submenu
Projection MasterG

Lightbox and Spotlight

ActionKey(s)
Show/hide Lightbox, (comma key)
load selected itemdouble-click on Lightbox thumbnail; Texture / Alphas will be loaded into Spotlight if it is active.
Turn on/off SpotlightSHIFT + Z
Show/hide Spotlight DialZ

Edit mode Navigation

with a 3D mesh in Edit mode...

ActionKey(s)
Free RotateClick & drag Background
MoveAlt + Click ∓ drag Background
Constrain to 90-degree rotationClick + drag, press SHIFT
ScaleALT + Click, Release ALT, drag Background
Rotate around Z-axisSHIFT, Click, release SHIFT, drag
(For best results turn off RightClick Navigation in the Preferences > Interface menu.)

Right-Click Navigation

Ctrl

Turn on RightClick Navigation in the Preferences > Interface menu.

ActionKey(s)
MoveALT + right-click & drag (can be over the model)
ScaleCTRL + right-click & drag (can be over the model)
Rotateright-click & drag (can be over the model)

Transpose

  • With a 3D mesh in Edit mode, press W (Move), E (Scale), or R (Rotate), then click and drag to draw the orange action line.
  • Click on the mesh to reposition the action line aligned to the surface normal.
  • To align to an axis, click the end of the red, green or blue axis line.
ActionKey(s)
Move action line while drawingHold SPACE
Move action line after drawingclick + drag orange line or center orange ring
Change action line end point positionclick + drag orange end ring
Toggle between the Transpose line and Gizmo 3DY; while in Move, Scale, or Rotate mode

Quick tip: in Move/Scale mode, ALT + click + drag on the mesh (not on action line) to move or scale mesh

Inner (red/white) ring actions

These actions apply to the inner red or white rings of the action line. The terms center or end refer to the position on the line.

ActionKey(s)
Move mode – W
Moveclick + drag center
Duplicate meshCTRL + click + drag center
Bend meshALT + click + drag center or end point
Stretch meshdrag end point furthest from mesh
Flatten meshdrag end point next to mesh
Inflateright-click + drag end ring furthest from mesh
Create Edgeloop & extrudewith partially masked mesh, hold CTRL and click + drag center point
Scale – E
Scaleclick + drag end point in line direction
Scale along axisclick + drag center point
Create Edgeloop and deflate / inflatewith partially masked mesh, hold CTRL and click + drag center point
Rotate – R
Rotate around end pointclick + drag other end point
Rotate around action lineclick + drag center
Joint bendALT + click + drag end point (rotation around same point)

Sculpting and Painting

ActionKey(s)
Draw SizeS
Focal ShiftO
RGB IntensityI
Z IntensityU
Increase Draw Size by set units]; set increment in the Zplugin > Misc Utilities > Brush Increment slider
Decrease Draw Size by set units[; set increment in the Zplugin > Misc Utilities >Brush Increment slider
Edit mode on/offT
DrawQ
MoveW
ScaleE
RotateR
Toggle ZAdd and ZSubALT; While brushing on a model, hold down ALT to toggle from ZAdd to ZSub.

Sculpting Brushes

Each brush has its own keyboard shortcut combo. You can learn them by pressing B to bring up the brushpalette, then a letter like C (to filter by all brushes starting with C), and then the letterindicated in the top left of the brush icon in to brush palette. Following are some key combos for some common, but not all, brushes...

ActionKey Sequence
Show Brush pop-upB
Clay BuildupB - C - D
ClayLineB - C - L
ClipCurveB - C - C
Damien Standard (dam std)B - D - S
InflateB - I - N
MoveB - M - V
Move ElasticB - M - E
MPolishB - M - P
Smooth StrongerB - S - S
Spiral

B - S - A to select the brush.

Hold down ALT to spiral in the opposite direction.

Standard BrushB - S - T
ZModeler

B - Z - M to select the brush.

When using this brush, hover over a point, edge, or face on a PolyMesh3D object and then press SPACE to display the ZModeler context menu.

InsertMultiMesh brushes

ActionKey(s)
Show all meshes in brushM

Changing the Brush hotkeys (pop-up palette)

Here is what you have to do:

  • Press B to bring up the brush palette.
  • Then click or press the letter that you want to narrow down to, in this example press C.
  • With C selected all you will see is the brushes that start with C. You will see the next letter that selects the brush.
  • At this point you can hold CTRL + ALT to change the shortcut to whatever you want by just clicking on the brush and then click your new shortcut.

NOTE: Keep in mind that when you do this ZBrush automatically replaces the shortcut of another brush if you select a shortcut that is already assigned.

Color

ActionKey(s)
Select Color under cursorC
Switch ColorV

Stroke

ActionKey(s)
Lazy mouseL; Toggles the lazy mouse mode.
Replay Last Stroke1; This is very handy to use after pressing CTRL, and moving a subtool to duplicate it. Pressing 1 will create yet another duplicate, moving it the same distance on the same axis as before. So, this is a great way to create an array of equally spaced duplicates.
Record Stroke3
Replay All Recorded Strokes2

Curves

ActionKey(s)
Smooth curve6
Snapshot curve5
Delete a curveALT + draw across curve

3D Models

ActionKey(s)
Save ToolSHIFT + CTRL + T
Frame (Fit Mesh To view)F (You may need to press it twice.)
Dynamic Persp (Perspective Distortion)P
Floor GridSHIFT + P
Activate SymmetryX
Show/hide Polyframe & polygroupsSHIFT + F
Point Selection ModeSHIFT + CTRL + P
Set Pivot PointCTRL + P
Clear Pivot PointSHIFT + P
Snapshot a version to canvasSHIFT + S

SubTools

ActionKey(s)
List all subtoolsN
Select SubToolALT + click on SubTool
Frame SubToolSHIFT + ALT + click on selected SubTool; Note this option can be set in the Preferences > Edit > Enable Auto Center slider; 0 = off; 1 = Alt + click; 2 = SHIFT + Alt + click
Toggle Polypaint ColorizeClick on paintbrush icon
Toggle Polypaint Colorize for all SubToolsSHIFT + click on paintbrush icon

Geometry

ActionKey(s)
DivideCTRL + D
Lower ResSHIFT + D
Higher ResD
Edge LoopCTRL + E (partially hidden mesh)

Dynamesh

Remesh Dynamesh sculpt – in Edit > Draw mode CTRL + drag Background

HD Geometry

ActionKey(s)
Toggle in/out of HD Sculpting modeA (cursor over mesh)
Render all HD GeometryA (cursor over background)

Masking

ActionKey(s)
View maskCTRL + H
Invert maskCTRL + I
Mask allCTRL + A
Select masking Brushhold CTRL while selecting brush from popup
Paint mask on object (alphas/strokes can be used)CTRL (hold down)
Delete or paint reverse maskCTRL + ALT (hold down)
Reverse mask (a.k.a. Flip Mask, Invert Mask)CTRL + click background
Clear maskCTRL + click + drag background
Constant-intensity maskCTRL + click, release CTRL, drag (starting off mesh)
Alpha-intensity mask (using MaskPen or MaskRect brush)CTRL + click & drag (select alpha while holding CTRL)
Blur maskCTRL + click on mesh; When a mask has been drawn on a mesh, this action blurs (softens) the edges of the mask.
Sharpen maskCTRL + ALT + click on mesh

Topological Masking

in Move, Scale or Rotate mode – CTRL + click + drag the action line on the model

Polygroups

ActionKey(s)
Group Masked and Clear MaskCTRL + W
(This is super handy! Basically, it turns anything you have masked into a polygroup and then clears the mask. In other words, if you want to turn the currently masked area into a polygroup, press CTRL + W.)
Make all polygroups into oneCTRL + W
(Applies a single polygroup to the active subtool; if a subtool has several polygroups and you want only one, for example)

Partial Mesh Visibility & Clip Brushes

ActionKey(s)
Select Selection or Clip Brushhold SHIFT + CTRL while selecting brush from popup
Show mesh portionSHIFT + CTRL + click, release keys & drag (green selection area)
Hide mesh portionSHIFT + CTRL + click, release keys & drag – press Alt (red selection area)
Grow mesh portionCTRL + SHIFT + X
Shrink mesh portionCTRL + SHIFT + S
Grow all mesh portionCTRL + SHIFT + A
Outer Ring visibilityCTRL + SHIFT + O
Move selection or clip areapress SPACE without releasing mouse/pen
Show entire meshSHIFT + CTRL + click background
Show only selected Polygroup (on fully visible mesh)SHIFT + CTRL + click
Hide selected Polygroup (on fully visible mesh)SHIFT + CTRL + click twice
Hide selected Polygroup (on partially visible mesh)SHIFT + CTRL + click
Reverse visibilitySHIFT + CTRL + click & drag background
Hide edge loopwith Lasso option selected, SHIFT + CTRL + click on edge that crosses loop
ClipCurve add soft direction changepress ALT once
ClipCurve add sharp direction changepress ALT twice
reverse clip areaALT (hold down)

Stencil

ActionKey(s)
Stencil OnALT + H
Hide/Show StencilCTRL + H
Coin ControllerSPACE

ZSpheres

ActionKey(s)
Preview Adaptive SkinA

ZSpheres – Draw mode

ActionKey(s)
Add a child ZSpheredrag ZSphere
Delete ZSphereALT + click ZSphere
Add a child ZSphere at same sizeclick + drag, press SHIFT
Add a child ZSphere and scale Link Spheresclick + drag to size new ZSphere, press CTRL + drag
Insert ZSphereclick Link-Sphere
Sphere Define magnet/ break meshioALT + click Link-Sphere (with Tool > Adaptive Skin > Use ClassicSkinning on)

ZSpheres – Move mode

ActionKey(s)
Move ZSpheredrag ZSphere
Pose (Natural-linked move)drag Link-Sphere
Move ChainAlt + drag Link-Sphere

ZSpheres – Scale mode

ActionKey(s)
Scale Zspheredrag ZSphere
Inflate/deflate chainALT + drag Link-Sphere
Scale chaindrag Link-Sphere

ZSpheres – Rotate mode

ActionKey(s)
Spin chaindrag ZSphere
Control twistALT + drag Link-Sphere
Rotate chaindrag Link-Sphere

ZSpheres – ZSketch

ActionKey(s)
Activate ZSketch Edit modeSHIFT + A (with a ZSphere armature in Edit mode)
Preview Unified SkinA

Canvas and 2.5D

ActionKey(s)
Reverse 2.5D brush effectALT (hold down)
Crop And FillSHIFT + CTRL + F
Grab Texture From DocumentSHIFT + CTRL + G

Document Layers

ActionKey(s)
Clear LayerCTRL + N
Fill LayerCTRL + F
Bake LayerCTRL + B
On Layer thumbnail, toggle all layers on/offSHIFT + CLICK
Select layer on which clicked pixol resides~ + click canvas (US) @ + click canvas (UK)
Move layer contents up/down/sideways (X & Y)~ + drag (US) @ + drag (UK)

Markers

Markers will only show when Edit is turned off

ActionKey(s)
Remove MarkerCTRL + M

Canvas Zoom

ActionKey(s)
Actual Size0
Antialiased Half SizeCTRL + 0
Zoom In+ (plus sign)
Zoom Out- (minus sign)

Timeline

ActionKey(s)
Place a new key frameclick on the Timeline
Select an existing key frameclick on the key frame dot
Zoom Timeline in/outclick on selected key frame dot
Move selected key frameclick + drag dot to new position (dragging off end will delete)
Store new data in existing key frameSHIFT + CTRL + click on the key frame dot
Delete a key frameclick + drag dot off the Timeline
Copy selected key frameSHIFT + click on the Timeline at the point where you want the copy
Copy multiple key framesSHIFT + click on all the key frames dots to be copied, then SHIFT + click the Timeline (at the point where you want the copies)
Create Transition key frameCTRL + click on an existing key frame dot
Create Rigid key frameALT + click on an existing key frame dot
Go to Previous Camera key frameLEFT ARROW
Go to Next Camera key frameRIGHT ARROW
Play the TimelineSHIFT+click on the Timeline cursor (will play as a loop)
Stop the Timeline playingESC
Record Timeline as a MovieSHIFT + CTRL + click on the Timeline cursor (set the cursor to the start first using the LEFT ARROW)

Movie

ActionKey(s)
Snapshot to MovieCTRL + SHIFT + ! (US) SHIFT + CTRL + PageUp (UK)

Render

Zbrush Ctrl W Not Working

ActionKey(s)
Best Preview Render (BPR)SHIFT + R
Render AllSHIFT + CTRL + R
Cursor Selective RenderCTRL + R

Custom UI and Configuration

ActionKey(s)
Move item to custom interface positionCTRL + ALT + drag (when Enable Customize is on)
Remove item from custom interface positionCTRL + ALT + drag to Canvas (when Enable Customize is on)
Store Configuration FileSHIFT + CTRL + I
Load User Interface Configuration FileCTRL + L
Save User Interface Configuration FileSHIFT + CTRL + ALT + I

ZScripts

Ctrl

Zbrush Ctrl Not Working

ActionKeys
Load ZScriptSHIFT + CTRL + L
Reload ZScriptCTRL + U
Show/Hide ZScript windowH

Reference Resources

Zbrush Ctrl Z Not Working

Zbrush Ctrl N

Zbrush Ctrl+w

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