Atari 2600 Java

The Atari 2600, arguably the most iconic and enduring of all games consoles is also possibly the most confusing to collect. Not surprising really, when you realise it comes in eight official Atari branded versions (including the Japanese 2800) along with a whole host of clones spanning nearly a decade and a half of production. Atari 2600 101: A Beginner’s Guide. JStella is a modified version to allow it to play in Java applets over the Internet. It is also well-designed for the homebrew community. PC Atari Emulator was created by John Dullea in 1996. It can be used with MS-DOS or Windows.

Keyboard shortcuts

  • ALT+O = Toggle output of VICIIe/VDC to main screen (C128 only)
  • ALT+2 = Toggle 2nd display ON/OFF (C128 only)
  • ALT+ENTER = Toggle Fullscreen mode
  • ALT+INSERT = Paste text from clipboard
  • ALT+DELETE = Copy screen text to clipboard
  • ALT+Q = Toggle capture mouse (C128 & C64)
  • ALT+R = Soft reset
  • CTRL+ALT+R = Hard reset
  • ALT+W = Toggle Warp mode

Atari 2600 Java Download

Virtual VCS: This is my MSDOS port of the Atari 2600 emulator x2600. Virtual Super System: This is my Atari 5200 emulator. 6502sim: This is a generic 6502 simulator that I wrote. O2em: This is my Phillips/Magnavox Odyssey 2 emulator. Cloak and Dag-ulator V0.60 (Atari Cloak and Dagger arcade emulator). Z64K is a pixel exact emulator of the Atari 2600, Commodore 64, Commodore 128, and VIC 20. Keyboard mapping is positional to match real c64/c128/vic 20 key positions and combinations so some keys will not match PC keyboard keys. The emulator is written in the Java programming language. You’ll need a current Java runtime environment. Atari 2600 VCS JAVA JavAtari JavAtari v4 1 Emulators to download and use for free.

AdditionalC128 keys

F1=ESC
F2=TAB
F3=ALT
F4=CAPS LOCK
F5= HELP
F6=LINE FEED
F7=40/80 DISPLAY
F8=NO SCROLL

The following keymappings override the values in the keyboard configuration editor for the C128
F9 = F1/F2
F10= F3/F4
F11= F5/F6
F12=F7/F8

Other changes are:-
PC CAPS LOCK = C128 SHIFT LOCK
For emulated NUMPAD Joystick Num Lock needs to be OFF.
C128 NUMPAD keys works with Num Lock ON.


There is an option to enable/disable extra c128 keys via settings>setup>Extended Keyboard keys in the latest downloadable version of the emulator. Default is enable extended keyboard keys in C128/CPM modes only.

The C128 Direction keys are mapped to PC cursor keys, and CRSR U/D and CRSR L/R mapped to PC NUMPAD / and * when Extended Keyboard keys enabled.

Version 1- http://www.z64k.com/resources/Z64K.jar

Version 2 (in development) - http://www.z64k.com/resources/version2/Z64K.jar


6 December - Version 2 of Z64K only

  • Added load_labels (ll) and save_labels (sl) Machine Monitor commands.
  • Added add_label (al), clear_labels (cl), delete_label (dl), and show_labels (shl), Machine Monitor commands.
  • Added radix and registers Machine Monitor commands.
  • When 'Audio plugin to control the Game loop speed' not selected Game Loop sleep time is factors in audio buffer size. Improves stability of audio on lower end devices.
  • Re-enable separate thread for audio driver. 'Audio plugin to control the Game loop speed' off by default.

5 December - Version 2 of Z64K only

  • Option to use Audio plugin to control the Game loop speed. Available in Volume control. Lag will be determined by sound buffer size. On by default.
  • Multiple updates to Audio driver. Should be a lot more stable, especially on lower end systems.

30 November - Version 2 of Z64K only

  • Replaced monitor single step cycle 'r' command with 'cycle' and 'zc'. The command is now included in the machine monitor help (? cycle). r is currently disabled and is reserved for the register command.
  • Fixed bug when exiting machine monitor where last stepped instruction in debugger window would be over written.

29 November - Version 2 of Z64K only

  • Update Machine monitor output to correct valueswhen stepping through cycles or instructions in the open IO area.
  • Greatly improved speed and memory usage when executing a huge number of debugging cycles in machine monitor.
  • Fixed overflow bug that caused machine monitor to freeze if disassembling entire memory.

25 November - Version 2 of Z64K only

  • Updated VDC model to partly emulate behaviour of VDC register 27 value > 0 in multicolour bitmap as discussed here.

22 November - Version 2 of Z64K only

  • Included progress bar of filter setup when reSID is selected. Save the filter tables into the config folder for quicker setup of filtersnext time emulator is started with reSID enabled.
  • Added an option which isavailable in settings to use the WIP reSID engine. It is based very close to the current VICE reSIDemulation. Note: Emulator will freeze for a few seconds while the filters are being calculated when reSID is first selected.

18 October - Version 2 of Z64K only

  • Option to dump all ofPIA memory to a file.
  • Option to save General and Sound Settings

16 October - Version 2 of Z64K only

  • Option to disable sound chip.

15 October - Version 2 of Z64K only

  • Removed code that caused sound buffers to be dropped.

11 October - Version 2 of Z64K only

  • Option to disable multithreading screen rendering (General global settings)
  • Options to select rendering method and to disable software rendering. (General global settings)
  • Option to select exact 50/60hz mode for VICII (Model settings)
  • Numpad joystick recognises 0 as fire in addition to right CTRL.

27 July - Version 2 of Z64K only

  • add soundrate, soundbufsize and VICIIpalette commandline options

Atari 2600 Java Server

26 July - Version 2 of Z64K only

  • Include Atari 2600 select option keys in hot key help.
  • Add Game Select and Game Reset buttons into Atari 2600 toolbar.
  • update 856x versions of VICII behavior when switching from bitmap to text mode as seen in VICE test repository modesplit test program.

25 July - Version 2 of Z64K only

  • Atari 2600 drop and drag cartridge
  • Save machine model settings (c64 and c128 only)

16 July

  • * Include 8562 (NTSC) and 8565 (PAL) grey dot options of VICII for C64. Rename C128 VICIIe options to 8564 (NTSC) and 8566 (PAL). Removed 6567R56A (old NTSC) option for C128. *Version 2 of Z64K Only
  • Fixed IRQ timing for CBM drive 1571 . Timera.prg passes from the VICE test repository

12 July - Version 2 of Z64K only

  • C128 VICII uses correct RAM block when MMU RAM banks 2 & 3 are enabled.
  • Fixed fatal error when attempting to start stand alone SID player caused by 6 July update .

11 July - Version 2 of Z64K only

  • fixed ROM handling for VIC 20. Fixes NTSC mode and Custom ROMs.
  • fixed load address out of range when loading file with machine monitor.

7 July - Version 2 of Z64K only

  • Fixed bug with ROM configuration which caused a fatal error with C128 emulation if settings were opened before starting the emulation.

6 July- Version 2 of Z64K only

  • Fix timing of CPM cartridge when using C128 emulation.
  • Fix debugging output of CPM cartridge.
  • All screen attributes are immediately refreshed when the emulator is paused the same as when the emulation is running normally.
  • Debug mode of screen available when the machine monitor is active which shows progress of current frame being generated. A white dot shows current position of raster beam.

28 June

  • Support for the new format of HVSC songlengths.md5 with SID player

27 June - Version 2 of Z64K only

  • Fixed bug with C128 PIA where zero page and page 1 were not immediately updated when PIA RAM banks updated. piaglobe test program works without glitches now.

21 June - Version 2 of Z64K only

  • Some internationalization support. Available in Global settings > Language

20 June - Version 2 of Z64K only

  • Fixed play/pause button of SID Player to be able to start playing again after being paused.

10 June

  • Mirror 1541 VIA registers across entire range ($1800-$1bfff and $1c00-$1fff) - allows latest Krill loaders to work

9 June - Version 2 of Z64K only

  • re-enabled code I forgot to enable after implementing some updates to d030 testbit behaviour. The disabled code was causing a fatal crash of c128 if testbit was set but not reset. e.g. poke 53296,2

8 June - Version 2 of Z64K only

  • Fixed stuck bit behaviour for REU size 128KB (1700) and 256KB (1764)

7 June - Version 2 of Z64K only

  • Customisable REU ram sizes
  • Included some missing Z80 opcodes.

6 June - Version 2 of Z64K only

  • Fixed bug that caused cartridges with relocatable IO to disconnect if being swapped to a lower IO range. (DIGIMAX, Swiftlink and PIA)
  • Display correct file size in disk preview for files greater than 255 blocks
  • Option for8 bit userport DAC

4 June

  • Fixed bug with VDC where latches would sometimes not reload during vertical scrolling of bitmap screen

3 June - Version 2 of Z64K only

  • Fixed a bug with the SID selection UI sometimes not updating the SIDIO correctly.

2 June - Version 2 of Z64K only

  • Support for up to 8 SID chips! Tested with The tuneful EIGHT which runs at full speed without glitches on my system but slower systems may struggle with all eight SIDs active at the same time.
    Option via settings >Machine Settings>SID>STEREO SID.
    Following is an example of the command line options to start The tuneful EIGHT with eight SID chips active (7 extra SID chips) and 8580 (sidenginemodel 257) selected:-
    z64k.jar c64 -stereosid 7 -sid2address d420 -sid3address d480 -sid4address d4a0 -sid5address d500 -sid6address d520 -sid7address d580 -sid8address d5a0 -sidenginemodel 257 D:c64testprgthe-tuneful-eight.prg
  • Fixed command line option for -sidenginemodel when selecting 8580 at startup.

31 May -Version 2 of Z64K only

  • Include cartridge image in snapshots

30 May -Version 2 of Z64K only

  • c128 ROM revision selection
  • ROM select all
  • VIC 20 bug fix when swapping NTSC/PAL
  • screenshot menu item
  • Hotkey help text

29 May - Version 2 of Z64K only

  • enable file drag and drop.

28 May - Version 2 of Z64K only

  • Customisable joystick keymapping available via Settings>Machine settings>Controllers for all emulations.
  • Machine monitor help text for individual commands.
  • Support for Action Replay 2, 3 and 4 CRT cartridge formats,

23 May-Version 2 of Z64K only

  • Added help (?)command to machine monitor (WIP) - shows most but not all available commands

22 May

  • Improved Retro Replay status flag
  • Fixed bug with bank selection for Retro Replay Cartridge.
  • Added option to allow flashing of Retro Replay Cartridge (Version 2 of Z64K only)

21 May -Version 2 of Z64K only

  • Improved DMA timing of REU. All tests in VICE test repository pass.

20 May - Version 2 of Z64K only

  • Improvements to REU emulation.
    - rmw-trigger tests pass.
    - DMA timing stays at 1Mhz when C128 in 2Mhz mode.
  • Added support for Atomic Power, Super Snapshot V4 and Snapshot64 CRT types.
    Full list of currently supported CRT types in version 2:-
    0 - NORMAL
    1 - ACTIONREPLAY
    2 - KCSPOWERCARTRIDGE
    3- FINALCARTRIDGEIII
    4 - SIMONSBASIC
    5 - OCEANTYPE1
    6 - EXPERT
    7 - FUNPLAY
    8 - SUPERGAMES
    9 - ATOMICPOWER
    10 - EPYXFASTLOAD
    13 - FINALCARTRIDGE1
    15 - GAMESSYSTEM
    17 - DINAMIC
    18 - ZAXXON
    19 - MAGICDESK
    20 - SUPERSNAPSHOTV5
    21 - COMAL80
    32 - EASYFLASH
    36 - RETROREPLAY
    40 - SUPERSNAPSHOTV4
    47 - SNAPSHOT64
    53 - PAGEFOX
    60 - GMOD2

18 May

  • Fixed fatal error when REU DMA occurred before assigning a value to REU register 6

15 May

  • Fixed Comal80 CRT type
  • Fixed Magic Desk CRT type

12 May

  • Change LXA magic number back to 0xee to match my real hardware. Cracked versions of Wizball work again.

9 May

  • Can insert Retro Replay and REU at thesame time (Version 2 of Z64K only)

8 May

  • Added Retro Replay CRT support

5 May

  • Updated magic constant for 6502 LXA. LXAand FLIBUG tests pass from the VICE test repository
  • Minor fix to interrupt trigger timing for CIA SDR so it triggers the same time as SDR is set (4 cycle delay). cia-sp-test-oneshot-old.prg passes now which means all VICE test repository tests pass.

4 May

  • More updates to CIA SDR flag behaviour so cia-sdr-icr-new and cia-sdr-icr-old test programs pass.
  • Some improvements to the CIASDR flag behaviour based on the cia-sdr-icr-new.prg test program in the VICE test repository.

1 May

  • Removed test code I forgot to remove from MOS 6526 that was causing some disk loaders to fail. Higher Level loader between parts works now.

30 April

  • Fixed timing glitch with Athena when scrolling down screen.
  • Improved shift registertiming so cia-sdr-load.prg in the VICE test repository passes.
  • Fixed a glitch in Frostbite.

28 April 2020 - Version 2 of Z64K available for preview

  • Z64K is getting a facelift! The work involved seems to never end and I don't know when I'll be happy to formally release it so I've decided to start uploading the progress of the new version of Z64K. It already has most of the features of the existing released version of Z64K implemented but there is still a lot of work to do before it's at the stage it can replace it. It requires JRE8 or better, The link is available here > http://www.z64k.com/resources/version2/Z64K.jar

30 November

  • Fixed VDC writing to register 19 before 18 behaviour as discussed at emd/c128-vdc.s is broken

3 November

  • Delayed clearing of sprite collisions register by 4 pixels. Fixes spritevssprite test program.

28 October

  • REU timing fixes, All VICE test repositoryxfertiming tests pass.

23 October

  • Mouse cursor icon changes when hovering over Border Mode dimensions image under Screen settings to better hint that screen and border size can be manually adjusted.

6 October

  • Handle cases where the Vertical smooth scroll is greater than the total number of scan lines per character with the VDC in bitmap mode.

25 September

  • Fixed bug with drop and drag functionality.
  • C128 emulation recognises .c128 files

15 June

  • Update of character base address should be applied immediately (VDC register 28, confirmed with VDC split test program). Re-enabled Character Vertical Size(VDC register 23). VDC 101 100% supported now. :)
  • Improved latching of VDC char base address. Almost there... Artifacts between logo and scroller of VDC101 no longer appear. Still need to fix smooth x scrolling for logo and remove artifacts above logo.

14 June

Atari
  • Fixed a bug with character vertical size. VDC101 logo imageshows correctly in demo linked in next dot point.
  • Fixed a bug with VDC register 6. Still not perfect yet but a huge improvement running VDC101
  • Resetting c128 also resets d030 test bit.

13 June

  • Fixed bug in Pitfall II wherefirst and last column of pixels displayed incorrectly that was reintroduced in a recent update.
  • Added 64K EF cartridge support for Atari 2600
  • Fixed bug that didn't set correct bank selection registers for ROMS with 3 x 4K ROMS. Updated RAM size detection code for SC to detect variable RAM sizes. FA (RAM Plus) cartridges work now.

12 June

  • Fixed colour priority of TIA playfield in score mode.
  • Allow loading of .a26 file extension.
  • Fix minor bug with TIA RESP timing. 32 text demo show correct spacing for all rows now.
  • Slightly improved TIA NUSIZ register behaviour when updatedduring draw

11 June

  • Adjusted behaviour of TIA NUSIZ when registerupdated close to drawing of pixels. Fixes jitter in Meltdown.

10 June

  • Fixed correct Palette selection for Atari 2600 PAL/NTSC.
  • Added most of the Thumb mode ARM commands for DPC+ cartridge.
  • Attempting to load a weird size Atari Cartridge no longer crashes the emulator.
  • Fixed bug with DCP+ function 2. Gizzle Snow, Pac-man Eat-Run, and The Quest display correctly now.
  • Fixed ARM BCS instruction
  • Added some ARM support for Atari 2600 DPC+ cartridge. Frantic Freddy is playable now.

8 June

  • Added Atari 2600 DPC+ cartridge support

7 June

  • Slightly adjust Atari 2600 crystal clock speed to be 3.579575 MHz
  • Added Atari 2600 Spectravideo Compumate support

6 June

  • Fixed graphics in first and last pixel column in Pitfall II
  • Atari 2600 Pitfall II support.

5 June

  • Updates to TIA RESP timing during draw. 32 char demo now has correct spacing.
  • Updates to TIA RESMP timing. Snoopy clouds and landscape display much better.

4 June

  • Reset Cartridge to default bank on when resetting the Atari 2600
  • Fixed some MOS6532 default values on reset of Atari 2600. Summer Games and Winter Games work now.
  • Removed some glitches during TIA HMOVE .
  • Update to RESMP timing. Clouds in Snoopy display much better.

3 June

  • Improvements to Atari 2600 MOS6532 timeremulation
  • Added Atari 26001K and 2K bank switching cartridge detection.
  • Fixed some TIA HMOVE behaviour. Mega bitmapDemo displays correctly again.

2 June

  • Prevent crashing of Atari 2600 when attempting to load unrecognised cartridge size
  • Added CPU status in debugger window for Atari 2600
  • Added 8K Superchip cartridge detection for Atari 2600

1 June

  • Create custom sample rate for Atari 2600 to exactlymatch TIA sample rate. Removes high pitch sound from Quadrun.
  • Updated Cosmic Ark and Bang! starfield effect to output single/double or no pixel depending on internal TIA clock cycles.
  • Updated quick guide to include Atari 2600 Keyboard options for changing switches.

31 May

  • Atari 2600 - New TIA model which is now much more accurate. Path in snowfield of Spikes Peak displays at the correct position.

29 May

Atari 2600 Java Play

  • Added Atari 2600 TigerVision cartridge support. (extension .3f)
  • Fixed behaviour of C64/C128 IO range de00-dfff when no cartridge has been inserted on startup.

25 May

  • Minor updates to CRT emulation

24 May

  • Fixed some bugs with VIC 20 serial outthat was causing JiffyDOS to misbehave.

11 May - Major update to Full Screen handling (ALT+ENTER)

  • Fixed some weird behavior when using Java 11 of Windows when toggling full screen mode on setup with 3 monitors.
  • Full screen settings available under General tab of Global Settings.
  • New borderless mode (default full screen method).
  • Multiple monitor support (c128 can have 2 active full screens at the same time)

8 May

  • Added Machine Monitor console history. Use UP/DOWN arrows.
  • Made Machine Monitor console window colorful.

7 May

  • New Machine Monitor console window.

4 May

  • Updated C128 Machine monitor commands rb0 and rb1 to no longer mess with MMU.
    rb0 - debug using memory in RAM bank 0
    rb1 - debug using memory in RAM bank 1
    system - debug using system view of memory (defaults back to this when exiting monitor)
  • breakpoints for c128 now have 17 bit range. eg:-
    • bk e000 will set a breakpoint at bank 0 location e000
    • bk 1e000 will set a breakpoint at bank 1 location e000.

2 May

  • Report actual cycles/second executed on slow devices that can't handle full emulationspeed (e.g. Raspberry Pi).

1 May

  • Added dumping of C128 mmu in machine monitor. io d500

29 April

  • Emulator runs at correct speed after host computer resumes from sleeping.
  • Fixed bug caused by last update to Ocean cartridge that prevented Shadow of the beast working.

28 April

  • Re-enabled Full Screen options when display mode options are detected.
  • Disable Full Screen options of Full Screen modes not found.
  • Mirror Ocean Type 1 CART ROM LO to CART ROM HI. https://sourceforge.net/p/vice-emu/code/HEAD/tree/testprogs/C64/carts/ocean/ocean.crt cartridge works now.
  • Added command line options for soundrate and soundbufsize

    -soundrate <value>
    Specify the sound playback sample rate (SoundSampleRate). (8000..192000)

    -soundbufsize <value>
    Specify the size of the audio buffer in milliseconds (25..350).

  • Updated VIC20 VIC noise generator as discuss in VICE feature request #328 6561 noise generator has been reverse engineered
  • Mastervolume control enabled for VIC20 and Atari 2600.

27 April

  • Minor changes to SID player UI behaviour
  • Set minimum size for SID Player window. Expand SID information text area on window resize.

26 April

  • Minor tweaks to sound latency reporting.
  • Major rewrite of Audio plugin. Options to change sample rate and buffer size available on the General tab of Global settings.

23 April

  • Removed settings box in development that should not have appeared in the File menu.

20 April

  • Fixed bug when manual selection of 2nd SID selection was always setting it to address $d520 no matter what value was selected. All 2nd SID locations in Super Mario Bros work.
  • Fixed a bug with SP logic that caused VICE test repository cia-int tests to fail.
  • Fixed a bug with the CIA SP output that was bringing the IRQ pin low when byte wassent regardless of the mask value in the IMR. Thanks Krill for the bug report and pointing me in the right direction to fix this. :)

19 April

  • Fixed some of the Fast Serial bugs that were introduced in 5 May 2018 release. C128 version of JiffyDOS ROMs function correctly again when using1571 and 1581 drives.

17 April

  • Removed doubling up of 1541 debugging output when using C128 emulation.
  • Include drive CPU state at top of Machine Monitor when debugging device 8:
  • Allow Machine monitor to assemble to device 8.
  • Disassembly window is refreshed when assembled code falls in range of what is displayed in the window.
  • Fixed some Machine monitor debugger output for 1571 when drive is in 2 Mhz mode.
  • When a breakpoint is trigger, correct CPU is shown by default when entering theMachine Monitor.

16 April

2600
  • Fixed bug with cursor in interlaced mode.

15 April

  • Updated VDC interlaced bitmap behaviour when vertical adjust is set to 0. Thanks Scott Hutter for the test program . :)

7 April

  • Fixed bug introduced on 22/11/2018 when SID envelope underflows. Hang drum sounds much better now.
  • Disabled extra pixel in VDC 40 column bitmap mode

21 March

  • Minor improvement to frame skip

17 March

  • Fixed case where frame wasn't detected during frame skip that could freeze emulator. Also added timeout value in unlikely case frame is never detected during skipping of frame.
  • Added frame skip (ALT-F while emulator paused) and fixed bug when starting monitor for first time when emulator is paused

17 February

  • Improved Comal-80 support.
  • Added Comal-80 cartridge support.

14 February

  • Added rendering hints to improve display with JRE 9+

6 February

  • Fixed CPM and Expert cartridge VICII graphics fetch bug that was introduced in last version.

4 February

  • Fix C1581 LED behaviour
  • Uploaded correct branch of Z64K. Earlier version has some disk issues resulting from bug in CIA Port A mask.
  • Fixed bug introduced into SID waveform generator on 15 August 2018. Samples in the last V8 playcorrectly again.

12 January

  • Fixed a bug that caused the TestBench drive testsuite to fail to mount disk.

8 January

  • Compact toolbar icons on main screen

7 January 2019- New TestBench Frontend

  • Fixed new TestBench Frontendscript for disk images.
  • Fixed case sensitive name of image filethat caused a fatal error on some systems.
  • Removed TestBench from menu when emulating Atari 2600.
  • TestBench support for VICE and HOXS64.
  • TestBench frame resizable.
  • Z64K C128 can select c64 or c128 tests in TestBench

28 December

  • Fixed exit screenshot size when in console mode. Testbench script screenshot tests work again

23 December

  • TestBench selects correct tests for currently emulated computer

Atari 2600 Java Drive

17 December

  • Fixed TAP (raw C64 cassette TAPE images) version 0 support

16 December

  • Fixed some SID player bugs
  • Added c128 Expert Cartridge support
  • Fixed minor bug with c64 cartridge NMI logic

15 December

  • Fixed bug introduced on 10 November that prevented CP/M cartridge working with C128 emulation

13 December

  • Minor changes to Testbench UI tree look and feel.
  • Fixed some bugs with Expert Cartridge.
  • Removed some debug output from emulator that I forgot to disable in last release.

2 December -First formal release!!

Atari 2600 Java

  • All logged changes moved into changelog.
  • Release 1.0 has a java language level of 7 so requires JRE 7 or better.
  • Future versions with release number 2.x will be created at java language level of 8 so will require JRE 8 or better.

Atari 2600 Java Games